/* Cassowary.net: an incremental constraint solver for .NET (http://lumumba.uhasselt.be/jo/projects/cassowary.net/) Copyright (C) 2005 Jo Vermeulen (jo.vermeulen@uhasselt.be) This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; namespace Cassowary { public abstract class ClConstraint { public ClConstraint(ClStrength strength, double weight) { _strength = strength; _weight = weight; } public ClConstraint(ClStrength strength) { _strength = strength; _weight = 1.0; } public ClConstraint() { _strength = ClStrength.Required; _weight = 1.0; } public abstract ClLinearExpression Expression { get; } public virtual bool IsEditConstraint { get { return false; } } public virtual bool IsInequality { get { return false; } } public virtual bool IsRequired { get { return _strength.IsRequired; } } public virtual bool IsStayConstraint { get { return false; } } public ClStrength Strength { get { return _strength; } set { _strength = value; } } public double Weight { get { return _weight; } set { _weight = value; } } public object AttachedObject { get { return _attachedObject; } set { _attachedObject = value; } } public override string ToString() { // two curly brackets escape the format, so use three to surround // a format expression in brackets! // // example output: weak:[0,0,1] {1} (23 + -1*[update.height:23] return string.Format("{0} {{{1}}} ({2}", Strength, Weight, Expression); } private ClStrength _strength; private double _weight; private object _attachedObject; } }